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12. May 2013  - Published by GetSports Desk

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Fantasy 101: Part II - Draft Day

14. March 2013  - Published by GetSports Desk

from the GetSportsInfo.com archives...

Part One covered the details and logistics of starting a fantasy baseball league. Part Two goes through the happenings on that greatest of all days, draft/auction day. This is the most important time of all for your team. A good draft or auction will put you in the running and should keep you near the front of the pack, while a bad one could leave you waiting for football to start - by Memorial Day!
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First, you must know what kind of numbers the available players have posted, not just last year but over the past two or three seasons, and even over their entire careers. Is a player’s performance rock solid season to season, or does he go up and down like a Yo-yo? Steady players are great - if they’re consistently good, that is. On the flip side, you’ll never find a hidden gem if you don’t take some risks with your selections. Don’t go with one type of guy or the other exclusively, just be aware of roughly what you should (or shouldn’t) expect from the player you’re picking/bidding on.

It’s a good rule of thumb to consider hitters to be more stable than pitchers, and budget accordingly. Many owners allocate twice as much money for hitting as for pitching. There are just so many variables that can greatly impact a pitcher’s performance that you can’t predict. He could get injured, suffer from poor run support, develop Steve Blass syndrome, be traded to Colorado (sans humidor), etc. With hitters, the track record is more reliable. While the general trend of improvement up to a player’s late 20s and decline as he gets older doesn’t fit everyone, it’s a good starting point.

For all players, be sure to keep track of their health status. Forgetting a guy will start the year on the DL could start you off in the cellar.

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Here’s a set of potentially tough but important questions. What do you know about your fellow owners? Are they beginning fantasy leaguers or extremely experienced? What are their favorite players and teams? Do they have any “must-have” or “won’t-own” players? Find out as much as you can about your fellow owners and their tendencies.

On the flip side, try not to let others know who you’re targeting and be sure you don’t overvalue your favorite players - otherwise you could get bid up well beyond what’s reasonable. Also, don’t have any players you must have or won’t have on your team. Yes, there are nice guys and there are jerks in the major leagues, but it’s only what they contribute to your stats that determines their value in this game.

In an auction, are there owners who like to drive up the bidding, even on players they don’t want, just to get more money out of everyone’s pockets? Is someone afraid to go above a certain dollar amount on any player? Is someone holding back his money for a particular player or two? Is one owner throwing his money around early, leaving him with little for the end game?

In a draft, be particularly conscious of the owners sitting on either side of you. Do they have a similar strategy to yours? As the draft passes the mid-point, are they looking to fill out the same roster spots as you? If so, they could steal the player you’re waiting to take, so be ready to pounce if they leave him out there. If your needs are different from theirs, consider focusing more on the best available player still out there.

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In either system, as the day unfolds, you must be flexible. Know your strengths and weaknesses. For example, don’t overload on power and neglect speed. Don’t get all the flamethrowers on bad teams, giving you a ton of strikeouts but few wins.

In a draft especially, avoid taking part in runs at a position. If you get in on the end of a run, you’ll probably be picking up a guy now who you could get a couple rounds later. If everyone is going after closers, instead look at starters and position players. Zig when they zag.

Also, although some owners have been successful doing this, don’t “punt” any categories. Not drafting a closer not only means you’ll be last in saves, it also could hurt your ERA and WHIP, since saves guys tend to do well in those categories also. A guaranteed last-place finish in one category can seriously hinder your chances of coming out on top overall.

Finally, play to win this year. Everyone wants to snag the next Ryan Howard or Johan Santana before they reach prime time, but odds are the consistent, reliable six-year veteran is the better pick than the unknown rookie. Finding a diamond in the rough isn’t easy, while going with a bunch of guys you can count on can be very comforting and very successful. If you want to go with a crazy pick (and everyone loves to do it), make it at the end of the day, with one of your $1 picks or in the reserve round.

Fantasy Baseball , , , ,

Fantasy Baseball 101: Getting Started

26. February 2013  - Published by GetSports Desk

from the GSI archives...

Regardless of whether you’ve played fantasy baseball for years or if this will be your first season, there are numerous topics, strategies, and details that must be addressed before and during the season. This is the first of a three-part overview of what you need to organize a fantasy baseball league, construct your rosters, and - most importantly - win! Let’s get to it.

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If you’re creating a league from scratch, there are several key decisions that you should be making RIGHT NOW.

First, how many owners will your league have? And will you stock your rosters from all the major leagues or just the American or National League?

Too few owners and too many players to choose from will give everyone an All-Star squad, which can take strategy, research and skill out of the equation. Too many owners drafting too few players can leave you picking from a bunch of backups, which no one wants to do.

If the number of owners is eight or less, you should stick to either the AL or NL. If you’re over eight, opening up the pool of players to all of MLB is fine.

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Roster size plays an important role in the previous section, so this needs to be settled early. The typical roto roster has 23 players - two catchers, a first baseman, second baseman, third baseman, shortstop, corner infielder (1B/3B), middle infielder (2B/SS), five outfielders, nine pitchers, and a utility player (most often an additional hitter). You can trim down or add to this standard, but don’t go overboard in either direction.

Many leagues also have reserve squads in case of injury or ineffectiveness. The number of reserves usually ranges from five to 15. In general, the more owners you have playing, the fewer reserves you should have, since there will be less talent to choose from.

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You’ll also need to determine what categories to use. Standard Rotisserie uses 4x4 - batting average, home runs, RBI, and steals for hitters; wins, ERA, saves, and WHIP (Walks plus Hits divided by Innings Pitched) for pitchers. The popularity of 5x5 leagues (adding runs scored for hitters and strikeouts for pitchers) has increased greatly over the last few years.

Other leagues assign positive or negative points for numerous categories - doubles, triples, steals, caught stealing, shutouts, hits allowed, etc. Some leagues go overboard by using too many categories. This approach makes putting together a good strategy almost impossible because there are too many factors to consider.

Besides, you’re more likely to get a good idea of player values from web sites (like GetSportsInfo.com) and magazines if you stick with 4x4 or 5x5 scoring. However, if you’re looking to be creative and unique, come up with a scoring system all your own. Just make sure you and your fellow owners understand and agree to it in advance.

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To fill out your rosters, choose either a draft or an auction. If you draft, determine the order of selection randomly - picking names from a hat, for instance. And to be fair to the poor schmuck who picks last, you MUST use a snake draft, where the order of selection reverses every other round. For example, if you have a 10-team league, the owner who picks tenth also picks eleventh, and the person who picked first will make the 20th and 21st selections, etc.

If you go with an auction, make sure everyone can set aside plenty of time, because this could take several hours, especially if you’re starting a brand-new league.

You also must decide whether owners can keep players for subsequent years. If so, let everyone know how many players can be kept, for how many years, and at what price - the same as their draft price, or is their a premium added each season?
You also need to determine how much money (pretend or real) owners will have to fill out their rosters. The standard Rotisserie amount is $260, although this is very flexible. (Why $260? My best guess is that they chipped in $10 a week for a 26-week regular season.).

The money, of course, is crucial. Does the entry fee equal the amount you have available for the auction, or is it some other amount? Are there transaction fees for trades? Will teams have a free agent budget to acquire undrafted talent?

All these questions need to be answered so potential owners know how much it will cost to play. You have to find a financial level that’s comfortable for everyone, but also enough to make it worth playing for. Only you and your friends can make that decision.

And of course everyone wants to know what the payouts will be. How many places in the overall standings will get money at the end of the year? Usually the top third or so get prizes. Also, will you pay out for category or weekly leaders? This is a nice option since it gives everyone a chance to win some cash. And how will ties be broken? You can go with whoever wins the most categories, simply share the money equally, do “Rock, Paper, Scissors” - whatever you like. Just be sure to decide in advance. No one wants to being surprised to find out they’re getting less money that they thought.

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Finally, you’ll have to determine how the stats will be tracked. In the old days one of the owners, usually the commissioner, kept track. It can be a difficult, time-consuming responsibility, which is why stat services have become so popular. Some services are free, while others charge a (sometimes hefty) fee. Yahoo! or somewhere else can do the job for no cost, but you may have to pay to get specific features you’re looking for.

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Well, that’s all for Part One, covering everything you need to take care of before draft day.

Fantasy Baseball , ,

What to expect at the Cheltenham Festival

5. February 2013  - Published by GetSports Desk

Avid fans are already aware of the importance of the Cheltenham Festival.  They will attest that the entire annual horse racing and jumps calendar comes to its climax at this four-day festival. It is no wonder then that the Cheltenham Festival attracts the cream of British and Irish horses, as well as a grand following among the public.

A total of 27 races take place over the course of the four-day festival. Among the daily events is a feature race each day. The 2013 festival will take place from Tuesday March 12 until Friday March 15. The first day of racing has a reputation of opening with much excitement and fanfare, thanks to the months-long build up that takes place among bidders, riders and the public in the lead up to the festival.  The traditional first race of the day is the Supreme Novices' Hurdle. As the "curtain raiser" of this festival, the hurdle is welcomed by the spectators with the "Cheltenham roar". The feature race on this day is the Champion Hurdle. This is run at colossal speed, with the horses vying neck to neck for the title, which was won last year by Hurricane Fly.

The Wednesday, or the second day of the festival, is known as Ladies' Day and is opened with the National Hunt Chase. This event is tailored for amateur riders and is quickly followed by the feature race of the day, The Queen Mother Champion Chase. This feature race is reputed as being one of the festival's most exciting events and participants include the best 2m horses. The course includes a downhill followed by the home straight, where the horses often compete vigorously to take home the cup. 

Thursday, which is also St. Patrick's Day, is dominated by the feature event, The World Hurdle. This is a 3m hurdle race which continues to see brilliant performances by past winners and new comers alike.

The fourth and last day of races is held on the Friday. The feature race of this day is the Cheltenham Gold Cup. Offering one of the most prestigious awards in the entire racing calendar, the Gold Cup is truly the pinnacle of the festival and is likely a great race for a William Hill Cheltenham bet. Click here to visit William Hill today for all the best Cheltenham betting news as well as great odds.

Horse Racing, Just For Fun

Greatest Super Bowls Ever

22. January 2013  - Published by GetSports Desk

from the GetSportsInfo.com archives...

10) New York Jets 16, Baltimore Colts, 7
January 12, 1969
Orange Bowl, Miami FL

It was the Super Bowl that started all the hype as Joe Namath guaranteed victory just days before the game. The Jets star backed his words with an MVP performance but it was the New York defense that secured the victory by intercepting the Colts three times. The game actually was not very close but the guarantee combined with the image of Namath running off the field holding up ‘number one’ has helped to make the Super Bowl what it is today.

9) San Francisco 49ers 26, Cincinnati Bengals 21
January 24, 1982
Pontiac Silverdome, Pontiac MI

After putting up a 20 to 0 halftime lead the 49ers held their breath as the Bengals scored 21 second half points. Quarterback Kenny Anderson was 25 of 34 with two passing touchdowns and one rushing touchdown. But it wasn’t enough as the 49ers Ray Wersching completed four field goals in the 49ers first Super Bowl win. The game marked the first time in Super Bowl history that the losing team out gained the winners in yardage (356 to 275.)

8) Baltimore Colts 16, Dallas Cowboys 13
January 17, 1971
Orange Bowl, Miami FL

The first Super Bowl played on artificial turf turned out to be quite a defensive battle. The Colts only touchdown came off of a pass that deflected off of two players including the Cowboys’ Mike Renfro. Two interceptions by the Colts led to the touchdown and the game winning field goal with only 5 seconds remaining. Chuck Howley of the Cowboys was named MVP, the first for a defensive player and the only time the award was given to a player from the losing team.

7) Pittsburgh Steelers 35, Dallas Cowboys 31
January 21, 1979
Orange Bowl, Miami FL

Quarterback Terry Bradshaw threw his fourth touchdown pass with just under 7 minutes remaining in the game. The 18-yard catch by Lynn Swan put the Steelers up 35 to 17. But the Cowboys would not give up easily. Roger Staubach led his team to two quick touchdowns thanks in large part to an onside kick. But a second attempt of an onside kick was recovered by the Steelers’ Rocky Bleier and Pittsburgh became the first team to win three Super Bowls.

6) New England Patriots 20, St. Louis Rams 17
February 3, 2002
Louisiana Superdome, New Orleans LA

The Rams out gained the Patriots by 160 yards, but the New England Defense forced three turnovers which the offense turned into 17 points. The final 3 points came at the end of the game. With 1:30 on the clock and no timeouts, Tom Brady drove his team into field goal range, setting up a 48-yard kick for Adam Vinatieiri. It was the first time in Super Bowl history that the game was decided on the last play.

5) San Francisco 49ers 20, Cincinnati Bengals 16
January 22, 1989
Joe Robbie Stadium, Miami FL

Playing for their third Super Bowl victory in eight years the 49ers found themselves losing 16 to 13 with just 3:20 remaining in the game. That was plenty of time for Joe Montana and company. The two-time Super Bowl MVP drove his team 92 yards capping off the drive with a touchdown pass to John Taylor with 34 seconds left on the clock.

4) New England Patriots 32, Carolina Panthers 29
February 1, 2004
Reliant Stadium, Houston TX

This game set two Super Bowl records that seem contradictory. The two teams took the longest amount of time before a score, nearly 27 minutes, and then combined for the most points scored in one quarter, 37 in the fourth. Carolina tied the game with 1:08 remaining but it wasn’t enough as the Patriots quickly drove the ball into field goal territory. Adam Vinatieri kicked the game winner from 41 yards out.

3) St. Louis Rams 23, Tennessee Titans 16

January 30, 2000
Georgia Dome, Atlanta GA

While the high-powered Rams offense dominated the statistics they found themselves tied at 16 points at the two-minute warning. But on the next play Kurt Warner hooked up with Isaac Bruce for a 73-yard touchdown pass. Steve McNair did his best to lead his team downfield but the game ended when an outstretched Kevin Dyson landed just one yard short of a game-tying touchdown.

2) New York Giants 20, Buffalo Bills 19
January 21, 1991
Tampa Stadium, Tampa FL

With the country at war in the Persian Gulf and following a breathtaking rendition of the National Anthem by Whitney Houston, the two teams in their red, white and blue uniforms competed in one of the best games in the history of football. The Giants perfected the concept of ‘ball control’, possessing the ball for over 40 minutes. But the Bills had the lead late in the fourth quarter before a Matt Bahr field goal made it 20 to 19. Then, with just seconds remaining, Scott Norwood’s 47-yard field goal just missed to the right and the Giants won their second title.

1) New York Giants 17, New England Patriots 14
February 4, 2008
University of Phoenix Stadium, Scottsdale, AZ
David Tyree’s miraculous 32-yard reception setup Eli Manning’s game-winning TD strike to Plaxico Burress to seal the deal for the Giants. The Patriots were denied the shot at being the first team ever to finish 19-0 and their Super Bowl loss forever tarnished their perfect regular season, the first of its kind since the Miami Dolphins finished with undefeated in 1972.

NFL , ,

Fantasy Gameday: Dec 30

30. December 2012  - Published by GetSports Desk

LIVE: FOXSports 1360 - 9AM - 11:30 AM
Listen Online

Call: 513-749-1360

Co-hosts: Dan Clasgens, James Adams, and Brandon Saho

TODAY'S TOPICS

  • Week 17 Lineup Decisions
  • Injury Updates
  • GSI Fantasy Awards
  • New Year's Fantasy Resolutions
  • Marquee Matchups
  • Weather Watch
  • Studs, Duds, & Sleepers

Fantasy Football , , ,

Fantasy: Lessons Learned

10. December 2012  - Published by GetSports Desk

GSI.com's Stefanie Theobald shares some of her lessons learned during her first season of fantasy football...

WATCH VIDEO

Fantasy Football , , , , ,

Fantasy Live Chat: Week 13

2. December 2012  - Published by GetSports Desk

Join GetSportsInfo.com at 11AM Eastern every Sunday morning for a fantasy football chat...

ENTER CHAT

Fantasy Football , , , , ,

Fantasy Gameday: Dec 2

2. December 2012  - Published by GetSports Desk

LIVE: FOXSports 1360 - 9AM - 11:30 AM
Listen Online

Call: 513-749-1360

Co-hosts: Dan Clasgens, James Adams, and Stefanie Theobald

TODAY'S TOPICS

  • Week 13 Lineup Decisions
  • Injury Updates
  • Late-Season Heroes
  • Do Not Bench List Players
  • Marquee Matchups
  • Weather Watch
  • Studs, Duds, & Sleepers

Fantasy Football , , ,

Play Fantasy Five: Week 13

1. December 2012  - Published by GetSports Desk

JOIN US - Dan Clasgens, James Adams and Stefanie Theobald Sunday (12/2) for our Fantasy Football Watch Party at Eli's Sports Bar in Liberty Township at 4PM

Eli's Sports Bar is our official Fantasy Football Headquarters for this season. It's the only bar in town where you can play in our FREE weekly Fantasy 5 game for your chance for FREE wings for a year and a crack at an invite our Grand Prize fantasy playoff round. Visit any of their three locations - Liberty Township, Mason and Ross - or visit EliSportsBar.com for more details:

WEEK 13 GAME CARD (Print & Play)

Fantasy Football, Just For Fun , , , , ,